For the second time in five weeks, information about a key upcoming Microsoft Corp. product has come to light because of a presentation placed on the company's Web site by an employee in Denmark.
15th May 2008

Playing Old Games on a New Computer

It’s a Hoot!

Admit it - you still crave a good game of scrolling Super Mario or Dig Dug just like you did “back in the day.” We all do because playing them brings back some of the fondest memories. But it isn’t easy to play these games the way we used to. Unless we’ve kept the systems and cartridges of the past in good working condition, our only trip down this jagged pixel lane is through a little known gem called emulation.

Through emulation, you can play some of your favorite games from the past including games made for Commodore, Atari, and Nintendo. Emulation refers to the ability of a program or device to imitate another program or device and it tricks the software into believing that a device is really some other device. It is also possible for a computer to emulate another type of computer. For example, there are programs that enable an Apple Macintosh to emulate a PC. 1

Read the rest of this entry »

posted in Games | 0 Comments

26th February 2008

Getting New Ideas for Video Games (Part 4)

A Springboard for Video Game Developers

Creating video games is an art, no doubt. The problem is that it isn’t easy to come up with ideas for video games. And even when we do get an idea, it doesn’t seem as fresh or exciting as we want it to be. The following offers a few ways you can generate some creative ideas to keep your video game as fun to play from beginning to end.

18. Don’t finish developing the game. Wouldn’t that be a hoot! Instead of developing a video game that has a beginning and an end, design a game that continuously loops with challenges (levels) that increase with difficulty on every round. Winning a game like this would be a matter of racking up points and to satisfy game play, you could have the game post the name of the player with the highest points to a community website. (Hey, it’s a thought!)

Read the rest of this entry »

posted in Games | 0 Comments

19th February 2008

Getting New Ideas for Video Games (Part 3)

A Springboard for Video Game Developers

Creating video games is an art, no doubt. The problem is that it isn’t easy to come up with ideas for video games. And even when we do get an idea, it doesn’t seem as fresh or exciting as we want it to be. The following offers a few ways you can generate some creative ideas to keep your video game as fun to play from beginning to end.

13. Do the unexpected. This is probably one of the hardest things for linear programmers to do because as software developers, programmers are trained to keep everything working in some sort of straight, logical order. To make this work, game programmers are going to have to give themselves permission to go nuts - to do the unexpected and not obsess over the consequences. As good training for all of us, doing the unexpected is a freeing experience that opens our minds to workable possibilities we probably wouldn’t consider otherwise. These are possibilities that could make your video stand out from the crowd of copy-cats.

Read the rest of this entry »

posted in Games | 0 Comments

12th February 2008

Getting New Ideas for Video Games (Part 2)

A Springboard for Video Game Developers

Creating video games is an art, no doubt. The problem is that it isn’t easy to come up with ideas for video games. And even when we do get an idea, it doesn’t seem as fresh or exciting as we want it to be. The following offers a few ways you can generate some creative ideas to keep your video game as fun to play from beginning to end.

7. Play the video game before it has begun development. That sounds crazy, but it can be done and it’s an excellent way to get the plot down. To make this work, relax yourself and visually imagine that you’re playing the game from start to finish. Let your mind suggest scenes, characters, plots, and strategies. Write down the game as its being played before your mind, and then repeat for each twist that you’d like to see implemented in the actual game.

Read the rest of this entry »

posted in Games | 1 Comment

5th February 2008

Getting New Ideas for Video Games (Part 1)

A Springboard for Video Game Developers

Creating video games is an art, no doubt. The problem is that it isn’t easy to come up with ideas for video games. And even when we do get an idea, it doesn’t seem as fresh or exciting as we want it to be. The following offers a few ways you can generate some creative ideas to keep your video game as fun to play from beginning to end.

1. Make it funny. Humor has a wonderful way of transforming the seemingly dreadful boring into something that’s not only tolerable, but engaging as well. And if boredom is an illness, laughter is its cure. If you can inject jokes, funny imagery, or goofy characters into your game, your players will relax and associate your game with good feelings - a definite formula for success.

Read the rest of this entry »

posted in Games | 0 Comments

29th January 2008

Buying Video Games for a Gaming Tot

A Quick How To

Visit any video game outlet and you’re bound to get overwhelmed by the hundreds of choices available - especially if you’re new to gaming. Interestingly, children and teens seem to know their way around these places as if they were their second home. But for the adult, the typical video store looks like some sort of color paint explosion and sooner or later, all the games start to look the same. This guide is for the adult who’s buying a game for a younger person perhaps as a birthday gift or as a bribe. Whatever the reason, you’re going to appreciate the following tips.

1. Research this strange phenomenon before setting foot inside a video store. There’s plenty of information available about video games online, so to reduce frustration offline, fire up your web browser and do a little homework. Visit the website of the gaming outlet nearest you and then look for a link to the games section of the system that your youngster plays. Here’s a helpful chart to explain what all those strange letters mean.

Read the rest of this entry »

posted in Games | 0 Comments

22nd January 2008

When Less Is More

Clean Your Disk Drive of Unnecessary Files and Your Computer’s Performance Will Improve
When it comes to maintaining your computer, you’ve probably heard it all before. “Run Defrag!” “Scan Your Disk for Errors!” Although these two activities are important, there’s more you can do to extend the life of your computer beyond today’s predicted two-year span. In fact, by following the simple advice below, you can enjoy the use of your computer to up to five years or more - reserving expenses to simple software upgrades rather then complete and costly hardware upgrades.

One of the easiest and least expensive things you can do to extend the life of your computer is to get rid of unnecessary programs, folders, and files. A disk drive that’s clogged with unnecessary and unused files is disk drive that works harder than it has to. Although Window’s defrag system can ease some of the stress that these files place onto the drive, it doesn’t do much to get rid of the problem in the first place.

Read the rest of this entry »

posted in Computers | 0 Comments

15th January 2008

Networking Home Computers Increasing Productivity With the Whole Family

Have you ever thought about networking your computers at home? If you have a small collection of computers around the house (and a small collection of computer users), you can connect each one of those computers to one another and share data, software, and hardware including a single Internet connection. There are many creative uses for home networking, however it’s an ideal situation when upgrading each computer to the same capability is financially out of the question. On a home network, each computer has access to the equipment of the better machine in the group as if that equipment were their own.

Connecting computers with either an Ethernet cable or a Wireless connection can create a home network. The easiest and cheapest method uses an Ethernet connection, which requires a series of network cards, a cable for each computer, and a router. The network card is similar to the old modems we used in the past to connect to the Internet, however in a home network, it’s used to communicate with every computer that’s connected to it.

Read the rest of this entry »

posted in Computers | 0 Comments

15th January 2008

What’s Up With Playstation 2 and 3?

A Guide of What’s Available for SCEA’s Playstation 2, Playstation 3, and the PSP System

The Playstation Systems. As number three in a line of Playstation products, Playstation 3 ($599.99) boasts new parallel processing that enables broadband multiplayer action. It’s built in Blu-Ray disc drive promises high definition gaming, tons of media storage, streaming videos, music and an online service leaving you little to desire.

It’s predecessor, system number two, sells for only $19.99 and networks as well (just not as fast as system number three). With over 1,400 games to choose from, it’s hard to argue against this bargain.

Read the rest of this entry »

posted in Games | 0 Comments

8th January 2008

Automating Things with Batch FilesThey Work on Today’s Computers Too!

If you’re familiar with MS-DOS at all, you’ll recall that it’s a command-driven operating system that performs functions issued at the C:> prompt. The only way to get an MS-DOS computer to do something was to type a command at this prompt and if you can imagine, it was a rather cumbersome way to use a computer.

As an example, to load up Microsoft’s simple editing program, you had to type the name of the drive that the program was on, the directory that the program was in, and then the name of the program. So if Microsoft Edit was in a directory or folder named “Process,” you could start the program by typing, “C:>process\edit.com” Then, and only then would the program load up for use.

Read the rest of this entry »

posted in Computers | 0 Comments