For the second time in five weeks, information about a key upcoming Microsoft Corp. product has come to light because of a presentation placed on the company's Web site by an employee in Denmark.
15th
May
2008
It’s a Hoot!
Admit it - you still crave a good game of scrolling Super Mario or Dig Dug just like you did “back in the day.” We all do because playing them brings back some of the fondest memories. But it isn’t easy to play these games the way we used to. Unless we’ve kept the systems and cartridges of the past in good working condition, our only trip down this jagged pixel lane is through a little known gem called emulation.
Through emulation, you can play some of your favorite games from the past including games made for Commodore, Atari, and Nintendo. Emulation refers to the ability of a program or device to imitate another program or device and it tricks the software into believing that a device is really some other device. It is also possible for a computer to emulate another type of computer. For example, there are programs that enable an Apple Macintosh to emulate a PC. 1
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posted in Games |
26th
February
2008
A Springboard for Video Game Developers
Creating video games is an art, no doubt. The problem is that it isn’t easy to come up with ideas for video games. And even when we do get an idea, it doesn’t seem as fresh or exciting as we want it to be. The following offers a few ways you can generate some creative ideas to keep your video game as fun to play from beginning to end.
18. Don’t finish developing the game. Wouldn’t that be a hoot! Instead of developing a video game that has a beginning and an end, design a game that continuously loops with challenges (levels) that increase with difficulty on every round. Winning a game like this would be a matter of racking up points and to satisfy game play, you could have the game post the name of the player with the highest points to a community website. (Hey, it’s a thought!)
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posted in Games |
19th
February
2008
A Springboard for Video Game Developers
Creating video games is an art, no doubt. The problem is that it isn’t easy to come up with ideas for video games. And even when we do get an idea, it doesn’t seem as fresh or exciting as we want it to be. The following offers a few ways you can generate some creative ideas to keep your video game as fun to play from beginning to end.
13. Do the unexpected. This is probably one of the hardest things for linear programmers to do because as software developers, programmers are trained to keep everything working in some sort of straight, logical order. To make this work, game programmers are going to have to give themselves permission to go nuts - to do the unexpected and not obsess over the consequences. As good training for all of us, doing the unexpected is a freeing experience that opens our minds to workable possibilities we probably wouldn’t consider otherwise. These are possibilities that could make your video stand out from the crowd of copy-cats.
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posted in Games |
12th
February
2008
A Springboard for Video Game Developers
Creating video games is an art, no doubt. The problem is that it isn’t easy to come up with ideas for video games. And even when we do get an idea, it doesn’t seem as fresh or exciting as we want it to be. The following offers a few ways you can generate some creative ideas to keep your video game as fun to play from beginning to end.
7. Play the video game before it has begun development. That sounds crazy, but it can be done and it’s an excellent way to get the plot down. To make this work, relax yourself and visually imagine that you’re playing the game from start to finish. Let your mind suggest scenes, characters, plots, and strategies. Write down the game as its being played before your mind, and then repeat for each twist that you’d like to see implemented in the actual game.
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5th
February
2008
A Springboard for Video Game Developers
Creating video games is an art, no doubt. The problem is that it isn’t easy to come up with ideas for video games. And even when we do get an idea, it doesn’t seem as fresh or exciting as we want it to be. The following offers a few ways you can generate some creative ideas to keep your video game as fun to play from beginning to end.
1. Make it funny. Humor has a wonderful way of transforming the seemingly dreadful boring into something that’s not only tolerable, but engaging as well. And if boredom is an illness, laughter is its cure. If you can inject jokes, funny imagery, or goofy characters into your game, your players will relax and associate your game with good feelings - a definite formula for success.
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posted in Games |
29th
January
2008
A Quick How To
Visit any video game outlet and you’re bound to get overwhelmed by the hundreds of choices available - especially if you’re new to gaming. Interestingly, children and teens seem to know their way around these places as if they were their second home. But for the adult, the typical video store looks like some sort of color paint explosion and sooner or later, all the games start to look the same. This guide is for the adult who’s buying a game for a younger person perhaps as a birthday gift or as a bribe. Whatever the reason, you’re going to appreciate the following tips.
1. Research this strange phenomenon before setting foot inside a video store. There’s plenty of information available about video games online, so to reduce frustration offline, fire up your web browser and do a little homework. Visit the website of the gaming outlet nearest you and then look for a link to the games section of the system that your youngster plays. Here’s a helpful chart to explain what all those strange letters mean.
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15th
January
2008
A Guide of What’s Available for SCEA’s Playstation 2, Playstation 3, and the PSP System
The Playstation Systems. As number three in a line of Playstation products, Playstation 3 ($599.99) boasts new parallel processing that enables broadband multiplayer action. It’s built in Blu-Ray disc drive promises high definition gaming, tons of media storage, streaming videos, music and an online service leaving you little to desire.
It’s predecessor, system number two, sells for only $19.99 and networks as well (just not as fast as system number three). With over 1,400 games to choose from, it’s hard to argue against this bargain.
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posted in Games |
29th
May
2007
A Gamer’s Plea
With video game technology advancing so fast and so far from where it started, one can’t help but to entertain the idea of where it’s going to go from here. After all, that is part of a larger creative process and we’d like to think that our writings contribute even in some small way. One of the earliest video games that we can remember is Commodore’s “Pong.” But never did we think the industry would have reached the point where it is today. One thing is for sure however, and that’s the gaming is pushing full force ahead.
Today we did a little fantasizing to see where our imagination and desires would take us.
The following offers some suggestions of what could be done short of a little thing called, “impossible.”
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posted in Games |
22nd
May
2007
A Guide To Giving New Games a Chance
It’s hard to get into a new groove once we’ve settled into a favorite pattern of doing something and that includes playing new games or trying a new game system. It’s important to remember however that just because you’re not used to the way a new game plays or the way that a new system runs - it doesn’t mean that there’s something wrong with it. The following offers some advice on how to get over the hurdle of giving new games a chance.
1. Accept the errors of your ways. Nothing is perfect and that includes video games, the system that it plays on, and dare we say - even you! While trying a new game, you’re bound to trip all over the place and make even some of the most goofiest mistakes that anyone could ever make. Try to remember that flaws are inevitable and the even the master of all masters (that’s you) can blunder your way through a new game. Mistakes don’t make you a terrible player. On the other hand, they don’t make the game stupid or dumb. In fact, it’s quite the opposite.
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posted in Games |
8th
May
2007
Even if you don’t know what you’re doing…
One of the most intimidating parts of getting started with online gaming is getting over the fear of screwing things up for other players. It’s one thing to play a game and make mistakes at home, but it’s an entirely different thing to play a game and make mistakes that can cause failure in the game plays of others. But there’s no reason to let this fear stop you or another gaming newbie from having fun. This article will give you the in’s and out’s of online gaming so that you can start with the confidence you need to continue on.
The first step anyone new to online gaming should take is to first, learn how to play offline. You can read the game’s manual and save yourself from seeing the infamous acronym, “RTFM” scroll across your screen. Know what that acronym stands for? It stands for “Read The Fu**ing Manual” and its spewed by serious gamers to vulnerable newbies who interrupt a game with questions like, “What is this place?” or “What am I supposed to do?”
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posted in Games |